A downloadable Fragment for Android

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Project CACTUS: Seven Deadly Seas

Action-Adventure Pirate Game in Development

[ Current Update: Fragment A.a ] 

[ Next Update: Fragment A.b and Fragment A.c]

This project is divided into 19 parts or “Fragments”.

Note A: The clothing items and the hairstyles in this demo are not going to be in the final game because they are not properly design, I made them in about 3 days just for the purpose of this demo.

Note B: This game is being develop by one person so music is lacking as I couldn’t find a song to play in the background that wasn’t paywall or ai generated. The sound effects were made in LMMS.

Tested on a LG-Q60 running Android 9 made in MonoGame 3.8.2.1105

Painting use in the banner: Auf hoher See (ca 1902) by Michael Zeno Diemer 

Any Bug you encounter please leave it in the comments below.

To anyone who decide to support this project... Thank you

Fragment A: Character Creation

Fragment A.a: Character Creation

  • Top selection (In place, not final)
  • Legs selection (In place, not final)
  • Shoes selection (In place, not final)
  • Change Hairstyle (In place, not final)
  • Hair Colour
  • Skin Tone (In place, not final)
  • Body Attributes
  • Outfit Colour (In place, not final)
  • Eye colour

Fragment A.b: Character Creation

  • Change Specie
  • Skin Details
  • Face
  • Makeup
  • Eyebrows

Fragment A.c: Character Creation

  • Change Sex
  • Mustache
  • Beard
  • Face Attributes
  • Hats

Fragment B: Exploration

  • Divide the world into blocks for instance rendering
  • Node system for rendering distribution
  • Points of interest [ Deep Interaction ]
  • Day and night cycle
  • Unidirectional transitions (obscure loading screen)
  • Objects with inventory [ Inventory ]
  • Special interaction objects [ Deep Interaction ]
  • Play time limit by in game days
  • Holidays
  • Energy consumption during journeys
  • Transport services
  • Restricted areas [ Wanted System ]
  • Stores [ Commerce ]
  • Objects for trading [ Commerce ]
  • Various types of coins to collect [ Commerce ]
  • Climbing objects
  • Hiding spots [ Wanted System ]
  • Sleep to save game
  • Sitting to recovering energy
  • Drinks for energy recovery
  • Food for health recovery
  • Objects for work [ Mini Games ]
  • Building points [ Decoration ]

Fragment C: Deep Interaction

  • Look A: Fixed camera position on a scenery or object with clickable points of interest or objects to collect [ Inventory ][ Puzzles ]
  • Look B: Object centered on the screen, it can be rotated to find points of interaction
  • Talk: Dialog Boxes [ Dialog Tree ]
  • Read: Simple Dialog box containing information about a subject or a clue [ Puzzles ]
  • Use: Open the inventory to select an object to use as a “Key” [ Puzzles ]
  • Combine: In the inventory, show this option on any object for then select another one to attempt to combine them
  • Open: Use a “Key” object to try to open a locked door or try to open it via lock-pick [ Mini Games ] if said door is compatible.

Note C: This lists doesn't describe the implementation of the mechanics fully. One example is using the Character Creation System to populate the world like i presume Bethesda does in their own games. 

Download

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Click download now to get access to the following files:

AXZELIK.CACTUS_A.apk 37 MB

Comments

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(+1)

Super interesting! Has potential

(+1)

Thank u so much, customization is something that i adore in games so it's one of the main pillars of this project